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What are you making notes of? I never had this urge.

Also, in case you weren’t aware, Steam has notes built in and it saves them for each individual game

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43d

Stuff about the setting that I learn from the characters. Perhaps you have better memory than me.

Steam has notes built in

This is great to know. I need to see if Steam accepts my copy of the game, for which I didn’t pay to the company after what they did to the developers.

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You can add any game to Steam and play it through it. Just add the exe as a non steam game.

You must have a better memory than me

I wouldn’t be so sure lol… The game has some built in “mission” stuff, and I’m sure I probably accidentally went to the same place a couple of times when trying to figure out how to progress, but never felt the need to write anything down. I found that the dialogue itself was usually good enough to remind me of anything important I might need to know for the current conversation

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13d

It’s just that I made a resolve recently-ish that I need to properly get into stories in games. Unlike back in the day, when I played through ‘Half-Life’ 1 and 2 and gathered pretty much nothing about the plot. ‘Disco Elysium’ seems to be the type of a game where a lot of the story is in the details dropped by the characters, reading materials, etc.

I’ve been recently replaying the original ‘Deus Ex’, and had Denton crawl around every level for hours, reading each newspaper and poster he comes across. The papers do in fact frame the main story, clarifying the relations between factions and such.

An extreme case of this is apparently the ‘Elder Scrolls’ universe, with which the community gathered sizeable lore and history that goes several layers deep. I’ve never played the games (perhaps for the best), and only happened upon a tangential discussion about this, but the impression was that they’re deciphering it like ‘Ulysses’.

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