Arc Raiders has only been out a day, but it has already surpassed a Steam concurrent peak player count of 264,673, making it one of the biggest extraction shooters ever on Valve’s platform.



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They’ve done this with a few other games. I remember the EU5 review being really choppy and it turned out they were running it on like 6-7 year old hardware. It might just be a cost cutting measure to not buy the latest stuff for all their reviewers but I basically ignore most of what they say now.
tbf a lot of people don’t buy a top notch rig for RTS games, so I think it’s entirely valid to test on a dated PC and point out if this is a weakness - but not record gameplay on it exclusively.
If one reviewer has an insufficient PC, assign it to a different person - at least the gameplay recording.
EU5 is grand strategy, not RTS. Just a small correction. RTS is like Starcraft — ~30m matches and then everything goes away. Grand Strategy is ~100+h of constant progress where nothing resets. They’re both strategy games, but they couldn’t be more different.
Ah. I’ve spent hundreds of hours on Anno games and always considered them part of the range of RTS. Are you sure those terms are incompatible? Seems like a strategy game can be “grand” and “real-time” at the same time.
Anno is more city builder with some RTS elements. Definitely not Grand Strategy —arguably RTS.
I wouldn’t say they’re “incompatible” but they aren’t synonyms. I haven’t seen a grand strategy that is also an RTS, but I could see them co-existing potentially. Total War is close with its battles, except I think creating units and buildings is a requirement for the RTS genre.
Grand Strategy is generally: you control a nation and operate on a map of the world (sometimes limited to a region). You’re continuously progressing your nation, constructing permanent buildings, unlocking permanent technologies, and improving your economy.
Examples: Europa Universalis, Crusader Kings, Total War.
RTS is: you control an army and win a battle on a relatively small map, where individual people are a relevant scale. You build units during the battle, but very few to no resources come into the battle from anything before, and very little to nothing changes after the battle.
Examples: Command and Conquer, Dune II, Starcraft.