Arc Raiders Is Already One of the Biggest Extraction Shooters Ever on Steam - IGN
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Arc Raiders has only been out a day, but it has already surpassed a Steam concurrent peak player count of 264,673, making it one of the biggest extraction shooters ever on Valve's platform.

Arc Raiders has only been out a day, but it has already surpassed a Steam concurrent peak player count of 264,673, making it one of the biggest extraction shooters ever on Valve’s platform.

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13d

You know what’s cool? Skins don’t impact gameplay at all! You don’t actually have to buy them!

Goodeye8
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63d

Things being cosmetic does not justify the outlandish price. 20€ for a skin, emote and some trinkets is a stupid price.

warm
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43d

(They forgot we used to change what our character looks like for free)

Goodeye8
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-23d

There are also free cosmetics that you can unlock through quests.

warm
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32d

It’s so ingrained it’s actually crazy. All cosmetics should be free.

Goodeye8
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-3
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2d

Some of us actually understand that the quality of assets has significantly risen since the 00s and it takes artists significantly more time and effort to make high quality cosmetics. We’re talking about going from assets taking days to assets taking weeks. Is the cost of the game supposed to eat all that extra development time? Are artists supposed to work for free? The realistic alternative to paid cosmetics is no extra cosmetics because quality cosmetic items are too expensive to make for free. Is that what you want?

You’re free to be the old man yelling at the cloud but at least acknowledge that that is what you are.

warm
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32d

No need to start throwing insults. It takes away from your argument. If you want to pay for cosmetics, sure go for it, but that’s how we got in this mess.

Artists get paid either way, they are not paid on commission of skin sales. Any extra profit goes to the executives anyway, not to the artists. So that entire point is null.

Games existed before with no paid cosmetics, they would exist again without them. This used to be the free-to-play model, but now they realise they can charge you for the game and then again and again for skins. These types of games are designed to extract as much money from you as possible, that’s their entire purpose. They are not giving you extra skins to be nice and then paying the artists more from it. A skin is made one time and sold a potentially infinite amount of times for ridiculous prices.

As I said:

It’s so ingrained it’s actually crazy.

Why would you ever want to advocate for a worse experience? It blows my mind, but that’s the situation we got ourselves into.

Goodeye8
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-22d

No need to start throwing insults. It takes away from your argument

Pretty ironic considering you’re implying people who think it’s okay to pay for cosmetics are crazy.

Artists get paid either way, they are not paid on commission of skin sales. Any extra profit goes to the executives anyway, not to the artists. So that entire point is null.

Like I said before, the realistic alternative to paid cosmetics is no extra cosmetics. Artists get paid anyway but if their work is freely given away how does it justify them working on it? And if you strip away the capitalist BS it becomes even more apparent that the artists making the assets deserve to be compensated for their labor.

A skin is made one time and sold a potentially infinite amount of times for ridiculous prices.

A game is also made once and sold infinite amount of times. Why aren’t you complaining about having to pay for games?

Why would you ever want to advocate for a worse experience? It blows my mind, but that’s the situation we got ourselves into

I’m not, which is why I’m advocating for cosmetic items to be reasonably priced. You’re advocating for a worse experience where cosmetic items get made with minimal effort (if they even get made at all) because the labor is not going to pay off.

warm
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22d

I said the situation is crazy, not a specific person. I dont blame any individual, the strategies used over the years by these companies to sell skins and make consumers complacent are all very manipulative and effective. The people designing the systems and the ones doing the marketing have done a very, very good job.

You seem stuck on artists all being freelance, getting paid on some sort of commission. They are almost always salaried employees like anyone else at the development company.

Weird analogy, paying for a game, something usually worked on for years, is a lot different than paying for a cosmetic change to something. It’s like going to the movies and paying the price of the ticket again to sit in a green chair instead of a red one and being told that’s completely normal and something you should do.

I agree, if skins were sold for $0.50, $1.00, max $5, then I would have less issue with them. I’d still have issue with the predatory practices used to sell them though. Some people are more susceptible to this than others, so I would rather it didnt exist at all.

You buy a game once, have all the content and are not pressured again to spend anything, that’s the ideal scenario, why would I compromise on that?

Games should be a sustainable art form, not gross corporate projects to extract as much money as possible from consumers.

warm
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33d

Exactly! A good example of consumer complacency!

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