I heard about the dynamic lighting situation but completely forgot about it until now, thanks for the reminder!

I didn’t dive into Halo modding yet so I wasn’t aware of rebalance patches, makes sense. This is my first playthrough of the series (sans 1 and Spartan Assault) so I wanted to play them vanilla anyway but I’ll keep that in mind if I ever decide to play them again.

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If you’ve played Halo CE, playing the Ruby Rebalance is still worth it. You’ll probably appreciate it more with the vanilla experience fresh in mind.

The Halo: CE mod is very tastefully done and improves the game. There are a lot of invisible tweaks like making the assault rifle more accurate in short bursts and tweaking spawns (the Library level is much better) as well as visible changes like adding ODSTs where it makes sense, adding new enemy types, and a few new to CE campaign weapons like a usable energy sword.

The new enemy types include a lot of new flood forms which makes them less of a slog to play against. There’s elite zealot flood still carrying energy swords, which are terrifying.

I still have 2.5 games ahead of me so I probably won’t be doing a full playthrough of H1 but I might take a look. It does sound promising and a bit more involved than I expected to be honest. Thanks again for letting me know!

Patient Gamers
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