I play games on emulators, I was playing the 1999 version of CTR and hmmm it’s way better than Mario kart 64 or Double Dash on GameCube from a gameplay mechanics, fun, enjoyability perspective. Anyone else think so?
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Something to remember is that CTR came out three years later than MK64. That was a lot of time for that generation of games.
That said, I remember not liking CTR as a kid because while it had more depth, the friend who had it had put a ton of time into the campaign so I had no chance of keeping up with him trying to pick it up casually through the occasional multiplayer match.
CTR had two methods of play:
Casually playing a kart game and using fun items.
Learning the mechanics of nitro reserves to maintain a high top speed for as long as possible.
You start at 1 until you realize 2 exists.
I don’t think nitro reserves were a mechanic in the original CTR
Yes they were.
They absolutely were. There are even videos describing it. https://www.youtube.com/watch?v=od-OQGOXtfY
Appreciate that! I don’t recall there ever being anything explaining that in the game - I played through it and unlocked all the characters, beat the Tropy ghosts and some of the Oxide ghosts, but never heard of this stuff the entire time.
I didn’t know about it either, but when I heard about it before nitro fueled released I knew what they were talking about.
It was more of something I felt but didn’t fully grasp at the time. Like a “boost as much as possible and the boost gets way better” thing.