I play games on emulators, I was playing the 1999 version of CTR and hmmm it’s way better than Mario kart 64 or Double Dash on GameCube from a gameplay mechanics, fun, enjoyability perspective. Anyone else think so?

@[email protected]
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282d

Something to remember is that CTR came out three years later than MK64. That was a lot of time for that generation of games.

That said, I remember not liking CTR as a kid because while it had more depth, the friend who had it had put a ton of time into the campaign so I had no chance of keeping up with him trying to pick it up casually through the occasional multiplayer match.

riquisimo
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82d

CTR had two methods of play:

  1. Casually playing a kart game and using fun items.

  2. Learning the mechanics of nitro reserves to maintain a high top speed for as long as possible.

You start at 1 until you realize 2 exists.

MoreZombies
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12d

I don’t think nitro reserves were a mechanic in the original CTR

@[email protected]
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121h

Yes they were.

riquisimo
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21d

They absolutely were. There are even videos describing it. https://www.youtube.com/watch?v=od-OQGOXtfY

MoreZombies
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119h

Appreciate that! I don’t recall there ever being anything explaining that in the game - I played through it and unlocked all the characters, beat the Tropy ghosts and some of the Oxide ghosts, but never heard of this stuff the entire time.

riquisimo
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18h

I didn’t know about it either, but when I heard about it before nitro fueled released I knew what they were talking about.

It was more of something I felt but didn’t fully grasp at the time. Like a “boost as much as possible and the boost gets way better” thing.

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