Feel free to replace “friends” with “anyone you know in real life” or even online groups you trust or are close with.
“They”:
and my own personal experience; most games I have bought in the past 10 years have been off of recommendations from r/gamingsuggestions before Reddit went to crap and Lemmy came into existence; and even moreso when it is a personal friend recommending things to me.
Mods, feel free to nuke if this feels too close to advertising or better-suited for [email protected] (my own community); I mean it more as a discussion piece but I don’t run the place.
EDIT: The “not” in the title is optional; I’m asking about both successful and failed recommendations.
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.
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I was the main marketer for “weird, different games” to my friends, back in school. I was the one that first found out about Harvest Moon on PSX and recommended it to another friend, he loved it - mind you, this was back in 2004. In 2006, I got 3 into World of Warcraft, I even printed a “beginners’ guide” I made myself just to help them understand the game.
Two games that I experimented from word of mouth were Tibia and Ragnarok Online. The former I gave up the same day - there were like 10 players for each rat in the sewers, the respawn took forever and you were supposed to grind them until you reached level 7, which would take over a week of real playtime at that rate.
RO was an interesting situation, the dude who first started it was bragging about having lots of hours to play, when I disdainfully replied “Why pay when you can just play for free”? He didn’t like the reply, but we didn’t get along anyway, so I took every chance to jab him, and he did the same to me. Anyhoo, I went online, looked around for a private server and started playing, free of charge. The others didn’t join in.
During school and college, none of my friends were interested in RTS or even turn-based strategy games. I already knew about Civilization thanks to my dad. In the internet years, I always lurked around some talks about strategy games and that’s where I found Supreme Commander, which is still one of my favorites. Total Annihilation is still on my “to-play” list.
Time for some more word of mouth (potentially): have you tried Beyond all Reason? It’s more or less a modern open source remake of Total Annihilation. Runs like a dream even with tens of AI players and tens of thousands of units in-game.
Compared to SupCom I would say there is more unit diversity but less wacky experimentals, and the commander unit cannot be upgraded. There are currently only 2 factions, that basically map to UEF and Cybran from SupCom (or rather SupCom derived those two from the 2 in Total Annihilation). The dev team is currently working on a third faction that, from the previews, seems to me to be a mashup of the Aeon and Seraphim from SupCom: Forged Alliance.