Stolen from myself 6 months ago at https://lemmyverse.link/lemmy.zip/post/35616522

I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.

Quake / Quake World was really the epitome of “not how it was intended to be played”. It introduced zigzag, wallhug and bunny jump through some clever exploitation of game mechanics, and completely changed its game play plus that of future fps games of the time. And people would just come up with stupid maps where you could do fps-parkour. I often did it myself for hours on end, just jumping around a map alone or with friends while chatting or listening to music.

A very short demo of how crazy it could get, speed indicator top right. 320 was the default movement speed.

Q3Defrag vids still blow my mind. I can strafe jump somewhat consistently, but then I watch stuff like the team trick jumping in the “Event Horizon” series and it’s just humbling. I tried some simpler strafe maps recently (there’s surprisingly still a couple active Defrag servers out there) but I’m still awful at it - and rusty now to boot. Couldn’t maintain speed to clear the larger hops, or when I did then I couldn’t air strafe well enough to be heading the right way for the next. Air strafing was a lot easier to do in CounterStrike & Source.

I’m pretty sure the “bhop” and “surf” maps in CS/S directly benefited from the same physics quirks, being descendants of id’s engines. I was a surf_skyworld addict for a while. Just the same it was easy to throw on some tunes and lose a few hours surfing with friends on some of the 24/7 servers, back when CS:S was in its prime.

Forgot to mention, back then we would optimize fps for refresh rate. 120Hz CRT monitors with 120 fps constant was the sweet spot for a while (until people started playing in multitudes of 60 fps on LED-based displays). It’s entirely possible that if your fps is not optimal, you can’t clear larger gaps or gain as much momentum in QW/Q3/CPMA or similar.

I’ve never played HLDM or CS, so I’m not that familiar with derivatives in those games.

@[email protected]
link
fedilink
English
33h

I was a CS player first and a Quake player second. VQ3 movement never really hit me the same because of my CS background, but CPMA movement got me into defrag.

There is also a game called MomentumMod. Free on steam and it has all those quake and source engine movement minigames.

Rocket jump, bhop, defraq, surf and others. It has lobbies to play with other people and keeps leaderboards. Highly recommend checking it out when you next want to play any of these gamemodes.

Booting up the old defraq mod has its nostalgia tho, with the rabbit and all 😄

@[email protected]
link
fedilink
5
edit-2
9h

Yeah, we can basically just put every speedrunner of every game into this topic. “Man, I love this game so much. Let’s see if I can break it so I can 100% it in under a minute!”/“This is the best shooter ever made! Let’s see if I can complete it without hurting anybody!”

Patient Gamers
[email protected]
Create a post

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.

(placeholder)

  • 1 user online
  • 106 users / day
  • 160 users / week
  • 321 users / month
  • 1.11K users / 6 months
  • 1 subscriber
  • 478 Posts
  • 16.1K Comments
  • Modlog