I’m fairly sure downloading/preloading shaders is a thing only for steamdeck, as the compilation result is different based on hardware & driver versions. Only “fixed” target valve has is steamdeck.
edit: actually, I might be combining two different things in my mind. Steam has downloading precompiled shaders for games for steamdeck, but has the preload/precompiling option for other systems?
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I’m fairly sure downloading/preloading shaders is a thing only for steamdeck, as the compilation result is different based on hardware & driver versions. Only “fixed” target valve has is steamdeck.
edit: actually, I might be combining two different things in my mind. Steam has downloading precompiled shaders for games for steamdeck, but has the preload/precompiling option for other systems?
That’s possible it’s only for the deck. I didn’t consider that.
It’s all systems but only for vulkan. So outside of Linux it’s not used much since most windows games are direct X not Vulkan.
And even then some games use both so while you have the Vulkan shaders you still may need to compile direct X shaders.
Linux has that for vulkan shaders but like, you still get compiling shaders when loading in bl4 even after that.
I don’t recall satisfactory having that issue and it’s ue5 afaik, hits a solid fps too even with global illumination on.