Krafton says the former heads of Unknown Worlds were fired with cause to keep them from "permanently damaging Unknown Worlds' most valuable IP."
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They basically did a KSP port to Unity (i think?), slapped a vew graphical modpacks on it and called it a day, failing the promises of better performance, reactive world and giant part-counts. But i wouldn’t say it damaged the franchise but rather the (AAA) franchise damaged KSP.

A few from the old team and some big modders are working now on KSA as a replacement, though there’s not much news yet.

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Also ksp2 didn’t have half the features ksp1 had. So much was missing from the game that it made no sense to play it over ksp1.

stephen01king
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The team that did the porting had no access to the original dev team, and the performance is worse than KSP1, so I’d say its pretty bad.

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Not only did they not have access to the original team, the studio demanded absolute secrecy. Potential employees were not told anything about the project until after they were hired.

The game required highly specialized skills to make and they made sure the studio wouldn’t be able to acquire those skills.

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KSP was already in Unity, think they moved to Unreal? It also wasn’t even a 1:1 port as it was missing a lot of features. More like a port of the early beta of KSP1.

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