it’s mostly been Soulstone Survivors

It’s pretty great “vampire survivors”-like game, with a bunch of characters, weapons for each, passive and “active” skills. I put quotes around “active” because all skills are used automatically all the time, they’re just the attacks/abilities you pick up during the run.

The game has pretty neat 3d flat shaded / “low poly” fantasy-style. Skills have varying effects on screen, anywhere from a greenish bubbling circle to massive explosions… The spell effects get REALLY obnoxious at higher levels when everything causes at minimum screensize explosion which obscures everything. Luckily there’s a setting to turn down spell visibility, I just wish it’d have some dynamic option to allow higher effects at the start of the run, and gear it down towards the end.

Patient Gamers
[email protected]
Create a post

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.

(placeholder)

  • 1 user online
  • 11 users / day
  • 53 users / week
  • 157 users / month
  • 1.1K users / 6 months
  • 1 subscriber
  • 466 Posts
  • 15.7K Comments
  • Modlog