Alabaster Dawn - Demo Release Date Trailer
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As shown during the Secret Sauce Showcase.Public demo in September 2025!Trailer Music by Nagi Shirakumo | Deniz Akbulut

Very excited for this

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Crosscode was a RIDICULOUSLY good game. It genuinely captured the feeling of playing an MMO for the first time and making new friends while having VERY dot hack vibes as you learn more about the world as a whole.

Combat was… fine. When it worked, it worked. When it didn’t, you lowered the difficulty.

Then you get to the dungeons. Which… honestly, I just did not have the patience for puzzles that spanned two or three rooms that I worked on over the course of five overall puzzles and had to have pinpoint accuracy to launch an orb six screens away. I love a good puzzle game (Talos Principle is love. Talos Principle is life) but far too many of these were just more frustrating than fun.

Which is a shame. Because most people nope the fuck out after the second or third dungeon… and that is basically right before the story goes completely off the rails in all the best ways. Shit went REAL hard in ways it had no business even trying but pulled off perfectly.

And… the engine was a technical marvel even if it was also a huge mistake.

So yeah. VERY VERY excited about Alabaster Dawn. And here is hoping Radical Fish didn’t write it in html5 this time.

missingno
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I’ll give you that the ratio of puzzles:combat was a bit much. But combat was fantastic, what do you mean by it not working?

Tanis Nikana
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“Lea, you just don’t stop, do you?”

[Lea’s smug look intensifies]

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What’s the deal with the engine? I know they used impact right?

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I don’t know enough about the underlying code (I am the guy who still makes jokes about how html is super easy before remembering that it has been 30 years since I made websites with frames…) but yeah. HTLM5+Javascript with a heavy reliance on Impact support libraries.

The end result is that it is a god damned shitshow to get running on modern platforms and controller support is an even bigger mess. Like, I STILL don’t entirely understand how it manages to detect the difference between an xinput device and a device Steam is binding to xinput… on Linux via Proton. And it tends to break for anything but a proper microsoft made xinput device…

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