"I'm just grateful that we're allowed to not do that because that just frees us to purely design the game for the player's experience"
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56h

The type of monetisation that especially confuses me as a guy brought up on pre-internet era gaming is any kind of pay to win. You’re buying a game then paying extra money so you don’t have to then go through the tedious task of actually playing the game.

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12h

I’ve had a few games come with a handful of items for some reason, and very quickly learned to never use them.

Pre order now and ruin the game!

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5h

The same thing has always confused me about CCGs. Why spend hundreds of dollars to be able to play them at all, when you can just get Dominion and know that the game is both fair and varied?

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