The game isn’t playable yet (and won’t be anytime soon), but the progress is obvious and you can already look at it to get the overall idea of how it would be.

https://rewinwar.itch.io/rewinwar

You can’t play it yet, but I provide Linux and Windows (Win version is completely untested, I just checked if it is runnable through Wine) builds where you can scroll the map and build some units.

Killer-features: SVG. All is in vector. And because of the gameplay would involve much scaling (from the situation like on the screenshot to the position where you can see the whole world in one screen), this vectorness is very-very important.

The map is of real proportions (not sure how it would feel gameplay-wise, but I think it is a good idea)

Gameplay itself, I hope, would be very trivial. I call it “solitaire-tier”, so no excessive menus and charts. Just build buildings, use buildings to build units, and move units to victory.

It is still not even alpha, more like a proof-of-concept being in development, so keep your expectations in line.

And I am available for any questions.

@[email protected]
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I had to read more than once to realise it is not a game about WinRAR.

Having said that, all the best with the development, and may the game find love and success. :-)

Agent Karyo
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I had to read more than once to realise it is not a game about WinRAR.

I had the same issue. I was actually genuinely interested about how a wargame was made about WinRAR.

I can understand a business tycoon game where you have to develop a compression/archive software company. Very, very nerdy, but there is a logic here.

A wargame about WinRAR? That’s a whole different level.

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