The latest Xbox layoffs are about a long history of mismanagement as much as recent overexpansion
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Agreed, I think it also hurts the games trying to even have a singular “villain” in the first place. Halo 1-3 had villainous figures, but I don’t think anyone was under the belief that just killing the 3 Prophets would solve the problem of the Covenant, or that killing the Gravemind would mean that the Flood would never be a problem again. The Halo series relies on having compelling factions with clear purpose and ideology to act as antagonists in a more general sense.

The Prometheans in 4 weren’t bad, but outside of the Didact, they had no real purpose or personality. They were just an obstacle. I was really looking forward to the premise of 5 with the concept of going rogue and tackling the underlying themes of fascism at the heart of the UNMC, but then it just rapidly pivoted to some other garbage with Cortana and the Guardians which led to nothing in the end anyways. And so I didn’t even bother to play Infinite.

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Well, the Gravemind is definitely not dead as it’s mind resides in either the Domain or an adjacent dimension. Hell, the Flood aren’t even sterilized from known infection locations. But like you said, the factions all have a clear purpose. Even the Flood in Halo 1, before the Gravemind was even introduced, were working towards a goal though consuming the minds of the species it encountered and fixing the Covenant ship. Hearing Cortana say that the Flood were fixing that ship was chilling. Zombies repairing an FLT capable spacecraft?!

A lot of my disappointment in 5 was how irrelevant and misleading the advertisement was. Nothing even remotely similar to this happens in the game. Hunt the Truth had so much better writing then 5 did. Let those people write a spinoff game.

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