Back in May, we talked about a change that Nintendo made to its EULA that essentially amounted to “We’ll brick your console if we don’t like how you use it.” Now, Nintendo w…
Raltoid
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Because in the US and several other countries you can legally back up a cartridge that you have bought. In that case it wouldn’t be piracy.

@[email protected]
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210d

In that case it wouldn’t be piracy.

What about in this case?

DacoTaco
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Even if that is legal (it isnt), but it will be circumvention of encryption at worst and recreation of protected algorithms, code and keys in a non-nintendo product at best ( and thats before talking about game cartridge content ).
Last i checked that is still illegal hehe

@[email protected]
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Even if that is legal (it isn’t)

  1. Are you a lawyer?

  2. I am not a lawyer, but I have talked to lawyers about this before and their answer was basically:

The owner of a copy of a game or other computer software may “make or authorize the making of another copy.” Legally speaking, the law does not require the person who owns the copy to personally make the backup copy, nor does it specify that the backup copy be made only from the copy owned.

This is important because on Nintendo’s own website they state the following:

Therefore, whether you have an authentic game or not […] it is illegal to download […] a Nintendo ROM from the Internet.

What Nintendo is saying here is outright wrong. A person who only has only temporary possession of a game (such as rental or borrowing) gains no rights under 17 USC 117, and may not download a copy without separate permission, which obviously Nintendo would never grant However, A person with permanent possession of a game (such as a legally purchased game either from retail or used) DOES gain those rights to an archival copy. These rights supercede any restriction on those rights Nintendo would presume to apply. Nintendo presumes to add extra conditions and terms that do not actually exist in the law.

The purpose of the archival copy provision is to protect legal owner’s access to the computer software in case of damage. If your copy of a game breaks, such as a broken CD, you have the legal right, as owner of that CD, to continue to use the computer software on that CD no matter its physical condition. An archival copy could then be used to create a working version of that CD so that you, the legal owner of that copy, may continue to access that computer software. This is also the case when access to that software becomes difficult or impossible, such as a game or other computer software that is stored on archaic storage media such as a floppy disk or paper tape.

DacoTaco
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What is defined as copy here? Cartridge data (game data, not firmware etc) is encrypted and can only be accessed by a protocol that is like spi, but is proprietary, by a specific chip running nintendo code. Or is a copy a full backup of everything on the chip?
Is the copy a raw copy? Has the data been modified/decrypted/or any algorithm processed it?
These things define wether a copy falls under this or not. Check what the fineprint or laws defines what ’ a copy’ is exactly in this case.
If it doesnt, what i mentioned are important to see if what you said apply here or not.

Like @[email protected] said, its only legal if nothing is done with the data. Any decryption using a nintendo key is infact, illegal, and falls under piracy.

This is why dolphin was removed from steam, because they do exactly that. Decrypt the data to use it.

If the process of dumping does any encryption or decryption, you also get in trouble in what they said.

These are the laws, and the lawyer you asked this too must not have been specialised in ip law, copyright and games, or doesnt know the technical details to decide on this.

The mig chip uses a proprietary protocol to send data of a partly, semi decrypted, game image. That will not go well in court, no matter if the rom was obtained legally.

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