SGF's fascination with small staff sizes discredits the integral work of external contractors and contributors.
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Frustratingly, Sandfall has 32 employees. Their happiness manager needs an intern

Or they should have named the game Expedition 32.

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I was gonna say that, but “Expedition 33” rolls off the tongue so nicely. Plus, I’d love if Monoco was my boss

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Are they all developers?

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Judging only by their job titles, the COO & producer Francois Meurisse, marketing & release producer Benjamin Demanche, associate producer Vincent Constantin-Turki, admin and office manager Emilie Perez, and happiness manager Monoco might not be considered “developers.” Even if only 27 of the Sandfall team are devs, the main point of this article is that there were also many many external developers from outside Sandfall working on the game

I was just pointing out my frustration at their team size

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