Why Are Modern Games Obsessed With Parrying? | Semi-Ramblomatic
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This is a timely addition to the recent discussion on this comm

Björn Tantau
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125d

The funny thing about Clair Obscur is that because they made parrying “mandatory” people now focus on all-hit runs as the hard thing to do instead of no-hit runs. So they’re proving that it is actually not mandatory and that the game is really a normal JRPG that is just a bit hard in the beginning.

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23d

It’s a core game mechanic

This like complaining that jumping is required to beat Mario

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