Given the big swathe of posts about bad behavior from big companies, I figure we could counterbalance that with some positivity about stuff the smaller guys made that often costs us less too.

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14d

I was getting into Blue Prince, then I think I got a little annoyed with a puzzle involving a time lock, that claimed you could set it to open at a future date/time and it would stay for one hour. Fun, inventive way to get people to plan ahead.

But no, then I wasted several out of game days planning only to find that it’s referring to in-game time; something that has not plainly existed through any of the other mechanics thus far. I’ll likely get back to it, just think they could’ve chosen the orientation of “big picture” puzzles like that a bit better.

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13d

Oh I agree, but that one didn’t seem to bad to me due to the clocks depicting an in-game time that were everywhere. The ones that I almost rage quit on were:

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  • The stupid gallery puzzles with the nonsensical images that you have to creatively interpret to get the initial clues to parse together in insane ways to get the correct answer
  • the culture of nuance
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