Given how little libraries advertise, this is something that I found recently. Like many, I missed being able to easily/quickly rent games via Blockbuster. But, it turns out many librarians keep up with modern preferences and keep quite a few games for checkout. Even when the one closest library doesn’t have something I want, it’s often available in the others on the network.

Especially as Nintendo lifts their prices to $80, this may be something to seriously consider for people that have felt burned just two days into playing a game that isn’t as fun as it looked in trailers.

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Mine used to, but they stopped.

I asked why, and they said in the worst case some people would steal them. Maybe they just kept them or “lost” them, or they returned the cases without the game. With something like the Nintendo chips the theft would be obvious, but a couple of disk style ones had labels forged too. A stupid crime, given the last borrower would simply be fined.

On average though, there were a lot of difficulties keeping them in working order. Apparently they were reported non-functional more than DVDs, and despite a contract with a cleaning and restoration company still had a high failure rate requiring frequent replacement. Which is really kinda funny given how 90% of the time the disk is just a DRM token for an online download, shouldn’t be that susceptible to failure from minor damage…

Anyway between these costs and an analysis that physical game media was on the way out the door(probably mostly the costs), the program was discontinued and you can’t borrow games around here anymore.

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It sounds like Nintendo games would really be the preference for librarians.

  • They stay at high price so many patrons will want them
  • They’re often kid friendly; and part of a library’s goal is giving kids a destination
  • The console they’re designed for can be carried to the library
  • The media is resilient to damage or being faked
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