We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1

Björn Tantau
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8
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6d

Unreal. I stopped playing when I couldn’t find the exit.

Edit: But to be honest that was kind of the norm back then. I hated Half Life for popularising the more linear level design.

MudMan
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86d

I don’t know, man, I ran around hugging every wall of deserted Doom and Wolfenstein 3D levels that a) noclip became the default way to play those games, and b) Half-Life felt like an amazing breath of fresh air.

Well, Quake 2 did, I guess. Half-Life felt like the next-gen take on that idea.

Zos_Kia
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26d

My pet theory is that the whole “liminal” trend got triggered by that feeling you get walking around areas of hell you’ve completely decimated.

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