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Man, development times are getting pretty crazy at this point. Hard to believe that we are starting to see decades between sequels to titles as a normal thing in the high end of the market.
It’s no wonder more games are aiming for games-as-a-service style models.
Well, given the implosion in the industry due to live service games, that’s not really a solution either. The actual solution is seemingly to just make smaller games, but they’re not really interested in that, so they’ll go out of business the first time they have a game that doesn’t hit.