Is it laziness? A skill issue? Did they really just not know how to do it and say “that’s good enough”?

3D rotations require quite a bit of MATH, it wouldn’t surprise me if they couldn’t figure it out and decided it wasn’t worth the effort.

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As for thr PC, automatically turning the player is honestly a bad idea in first person. It can be disorienting for some palyers.

I’m referring to 3rd person. You can’t see the character model in first person.

NPCs don’t have a camera following them, so they can’t run in a different direction than what it’s facing.

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These games are meant to be played in 1st person and 3rd person is just an after thought. In this case, yes, that’s maybe just laziness or more likely they didn’t have time for low priority stuff.

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