Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money buying it. Why do you think this happens when these developers already had a winning formula?

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39d

I forgot who or what it was who said this, but it was about musicians making albums. The first album they make was made with ideas from their entire lives before that point. The next one they only had a year or a few.

The same could be said for great movies with shit sequels: first movie is a ball of fantastic ideas, anything lesser probably gets taken out… To be put in a crappy sequel. And then the next movie has to come out in only a few years. That just isn’t very much time to read and experience the world and innovate and stuff.

Sure, it happens, but extremely rarely. And when it does, those are the truly special people worth following and giving loyalty to, in any platform or format or product or medium.

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28d

Well said!

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