Design constraints:
If you’re curious, the center is a witch / wizard tower covered and filled with plants with a ground floor that’s an open arboretum kinda thing with stairs leading upward and a 2-level loft kinda thing up top with the bed / bath etc. When I used to play the sims the occupant would be a completely leveled up witch / wizard. Even if they don’t officially add a magic mechanic in Inzoi I’m sure there will be a community mod at some point…
Blueprint / Solution:
EDIT: Removed / rearranged accidental Swastika just to the right of the lower-left large courtyard. original below.
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I wonder if the fatigue mechanics would make that a less desirable strategy, but in either case idk if I want it to be that hard. In particular I’m trying to make part of figuring it out sort of realizing what those rules / constraints are, but in a way that just gets you to the solution faster rather than eliminating a total brute force solution which would require less thinking but would definitely take longer.
Depends on the context of the game. If you have clues, maps, items, mechanics that would assist an adventurer then having a maze with islands would be rewarding for the invested player.
I.e. leaving footsteps in the sand, or being able to paint walls, or leave breadcrumbs, or finding a old incomplete map
yeah idk if they’ll ever include that much detail in the game, and if I try to do all that I’ll be working on this for weeks and my partner is already pissed about having done both the laundry AND dishes this weekend… but I definitely appreciate the ideas! Maybe something to try after a few more generations of lifesim games!
Haha. This isn’t evil… if you want evil ideas let’s talk about moving walls when the player isn’t looking
I’ve been playing the blue prince recently, it’s put me into a mood :)