Let’s start by saying that while the game is still early access, it has been playable for years. It first released in 2021, and has been continuously updated since (https://en.wikipedia.org/wiki/Timberborn#Development). To be fair, with what is possible in the game now, I would consider it a complete game.
I’m not the best at game critics, so I’ll just try to tell what’s good, what can be improved, and whether I recommend it. Keep in mind I only started playing it this week-end, so I’m quite new, but hopefully this is still relevant.
For the context, I’m a very heavy Caesar III fan, and have been looking for a long time for a modern game that would give the same relaxing feeling of “solve one issue at a time” that C3 is (also, for C3 fans, check out Augustus, it’s amazing)
Definitely a solid game for people who like this type of city/base-builders
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.
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This game is a weird one for me. It kind of punishes growth or improvement to me, and neither are necessary or forced.
Every time I play it I realize I can just not have any offspring except when needed to keep the population at exactly the same amount.
Then you just don’t build upgraded buildings or anything and everyone lives a happy, safe, and stable existence lol.
I’m not sure what mechanic or combination of mechanics in this game specifically become the burden that makes me not want to expand but something in it makes me just want to start at beginning tech. The word snowball effect of new problems and challenges…