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This is just demonstrably false. Half of the most played games might not even exist (anymore) if they were pay to play. Especially for multiplayer games, the barrier to entry means less people playing, which can mean the death of a game. The funding also means longer lasting updates, and the business model means the developers actually have a good reason to keep the game alive.
The prime example of a f2p game is Dota 2. No characters to buy, just cosmetics. Cosmetics you can get randomly by just playing, AND you can buy and sell on the second hand market for super cheap. That money has meant that the game kept getting updates and changes, all of which cost a fuckton of money.
Now, are many f2p concepts predatory? Sure, but so are trading card games marketed towards children, and nobody cared. And again, most games simply wouldn’t exist without F2P, DLC and/or microtransactions. People pretend like games “back in the day” lived forever without any DLC. That’s just not true.
You want to call it false at the same time you admit that these systems are predatory? You can’t do both at once. What you are really saying is that you believe the exploitation is worth the longevity.
If anything the cosmetics second hand market is proof that something is wrong, when people resell a skin for over a thousand dollars. No in-game item is worth that much, and people only convince themselves it is because their scarcity is controlled for financial gain.
Mind you, I said it myself DLC is fine when done properly so you are not even acknowledging the options that I’m mentioning. Games can be maintained without microtransaction. Your response isn’t even directed at me, but the vague sentiment that you get from the thread in general.
And even on their case, there is something to be said in favor of games you can host yourself indefinitely, rather than relying on company servers that are locked down to sell microtransactions. What good is a game that is updated for a few years and then is gone forever? Even the ones who supported it intently are left with nothing. That’s the fate of the majority of freemium games.