The closure of Monolith Productions, an innovative video game developer, shows what’s wrong with an industry in which game publishers have the ultimate power to shut down projects and fire workers.
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Truthfully, no. I was a really top level fucker in the industry and let me tell you man… It’s a vicious game, and even thinking about things that happened 30 years ago are causing my hairs to stand on end right now even though I’m sitting with a nice warm espresso in a sunbeam smoking a joint.
I’m going to copy and paste from a previous answer. Please do me the courtesy of not asking any questions about my history in the game industry, because I will go off like a f’king neutron bomb. It will be real but it will be ugly. I mean ask if you want, but you’ll get the fuck beaten out of you and you won’t like it and it’ll disabuse you of, in a most vicious way, your incorrect thoughts, perspective, and fee fees RE anything to do with games. If you want to look behind the curtain man we’re going to look but you won’t like what you see, I can absolutely promise you that, and I will not protect feelings. So before you do, think about it for a little bit, then don’t please.
“They were contracted to design the (edit: low-level coin op hardware, etc) API for our new Internet-enabled touchscreen gaming network kiosks (world first at the time) and they were fucking useless. And then had the gall to present the piece of shit at the CGDG 1997, as a half-finished completely non-functional, but presented it like it was their own product and not a massive NDA violation. Presented like their own product which could be generically extended to other platforms. Fuck you Matt. Fuck you Monolith you fucking cunts.”