Cross posted from [email protected], but really applies to most games with matchmaking that I’ve played…

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58d

League of Legends for the last several years now.

MHLoppy
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18d

Eh, I think that one’s mostly on the community / players giving up games as soon as anything bad happens (making the 30-70 and 40-60 games where you still have decent odds of winning more like 5-95 games which become a self-fulfilling prophecy), plus regular players getting better over time (mistakes and misplays are more likely to be punished and leads are more likely to be capitalized on).

The give-up culture wasn’t as bad much earlier in the game’s life, at least in my NA-centric exposure to solo queue.

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18d

The game intentionally gives you a 33 percent chance to have a game you can’t win. That alone is enough to destroy anyone’s mental. The playerbase is so dwindling that most trying to play swiftplay anymore are just trying to eek out a quick win, it incentivizes cheese strats, making fair games even less likely. I could go on and on, but suffice it to say I really want to be done playing league forever – my online mate recently became a fan after arcane season two so it’s been tough.

MentalEdge
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18d

Anyone able to comment on Valorant?

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28d

I’ve played about 100 games and it has been completely unable to get me interested. Attempted giving it the ol college try, but just found it vastly imbalanced for someone who doesn’t play any mouse and keyboard games outside of league. Oh also, the monetization is even WORSE than modern league, so there’s that too.

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