"You're always copying, even if you try to sit in your basement and not play other games."

“It sounds weird but we try to keep our innovation as low as possible,” the director explained. “We’ll say ‘it’s this game but with that.’ It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We’re a studio of 50 people with bills to pay. So we can’t do that.”

Snot Flickerman
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17d

If space dwarves drinking, burping, and dancing isn’t innovation then who needs innovation?

For Karl!

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2317d

Damn, there’s a pebble in my boot.

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