cross-posted from: https://beehaw.org/post/18450106
Game Information
Game Title: Avowed
Platforms:
- Xbox Series X/S (Feb 18, 2025)
- PC (Feb 18, 2025)
Trailers:
Developer: Obsidian Entertainment
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 82 average - 85% recommended - 67 reviews
Critic Reviews
4News.it - Danilo Di Gennaro - Italian - 8.8 / 10
ACG - Jeremy Penter - Wait for Sale
AltChar - Semir Omerovic - 85 / 100
Andrenoob - Andres Perdomo - Spanish - 9 / 10
Atarita - Atakan Gümrükçüoğlu - Turkish - 90 / 100
But Why Tho? - Charles Hartford - 9.5 / 10
CGMagazine - Dayna Eileen - 8 / 10
Cerealkillerz - Steve Brieller - German - 8.3 / 10
Checkpoint Gaming - Luke Mitchell - 9.5 / 10
Console-Tribe - Francesco Pellizzari - Italian - 88 / 100
Daily Mirror - Aaron Potter - 3 / 5
Dexerto - Jessica Filby - 4 / 5
Digital Spy - Joe Draper - 4 / 5
Digitale Anime - Raouf Belhamra - Arabic - 8.5 / 10
Echo Boomer - David Fialho - Portuguese - No Recommendation
Enternity.gr - Christos Chatzisavvas - Greek - 9 / 10
Eurogamer.pt - Bruno Galvão - Portuguese - 3 / 5
EvelonGames - Joel Isern Rodríguez - Kaym - Spanish - 7.8 / 10
Expansive - Laurie Jones - 4 / 5
Explosion Network - Dylan Blight - 9 / 10
GAMES.CH - Benjamin Braun - German - 79%
GRYOnline.pl - Przemysław Dygas - Polish - Unscored
GameOnly - Daniel Kucner - Polish - 8 / 10
GameSpot - Alessandro Barbosa - 6 / 10
Gamer Guides - Patrick Dane - 84 / 100
Gamers Heroes - Blaine Smith - 85 / 100
Gamersky - 心灵奇兵 - Chinese - 8.5 / 10
GamesFinest - Luca Pernecker - German - 8 / 10
Gaming Nexus - Eric Hauter - 8 / 10
Geeks & Com - Anthony Gravel - French - 9 / 10
Glitched Africa - Marco Cocomello - 9 / 10
Hinsusta - Pascal Kaap - German - 9 / 10
IGN Deutschland - Elena Schulz - German - 9 / 10
INVEN - Jaihoon Jeong - Korean - 8.3 / 10
Just Play it - Yacine Tebaibia - Arabic - 8 / 10
Le Bêta-Testeur - Patrick Tremblay - French - 10 / 10
Loot Level Chill - Mick Fraser - 8.5 / 10
Lords Of Gaming - Mahmood Ghaffar - 8.5 / 10
Manual dos Games - Joao Victor - Portuguese - 8 / 10
MondoXbox - Giuseppe Genga - Italian - 9.3 / 10
MonsterVine - Luis Joshua Gutierrez - 4.5 / 5
NextPlay - Brad Goodwin - 7.5 / 10
Nexus Hub - Andrew Logue - 8 / 10
PPE.pl - Maciej Zabłocki - Polish - 8.5 / 10
Pizza Fria - Matheus Feldmann da Rosa - Portuguese - 7.4 / 10
PowerUp! - Leo Stevenson - 9 / 10
Restart.run - John Carson - Recommended
Rock, Paper, Shotgun - Unscored
SECTOR.sk - Táňa Matúšová - Slovak - 8.5 / 10
SIFTER - Gianni Di Giovanni - Worth your time
Seasoned Gaming - Don Lionheart - 8.5 / 10
Shacknews - Donovan Erskine - 9 / 10
Spaziogames - Italian - 8.3 / 10
Stevivor - Jam Walker - 7.5 / 10
TechRaptor - Austin Suther - 9 / 10
The Beta Network - Anthony Culinas - 8 / 10
The Outerhaven Productions - Jordan Andow - 4 / 5
TheSixthAxis - Dominic Leighton - 9 / 10
Tom’s Hardware Italia - Andrea Riviera - Italian - 8.5 / 10
VGC - Chris Scullion - 4 / 5
WellPlayed - James Wood - 6 / 10
Worth Playing - Chris “Atom” DeAngelus - 7.8 / 10
XGN.nl - Ralph Beentjes - Dutch - 9.2 / 10
XboxEra - Jesse Norris - 8.8 / 10
ZTGD - Ken McKown - 8 / 10
ZdobywcyGier.eu - Paweł Bortkiewicz - Polish - 8 / 10
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And good for you if that aligns with your wants (it sure aligns with mine).
But, at its core, it is “stupid games media” rhetoric. If you are in a mad dash to finish a review or even a game guide (Fandom’s gotta eat), you might not have time or even interest to go back track and do ten side quests in the starting area. At which point constantly hearing “you should get a better pistol” is gonna be REAL grating and is arguably bad encounter design. What is described as “no friction” is often designing encounters so that people can do both the critical path (just story quests) and all the side paths. And its why so many games either have continuous encounter scaling or just big levers you can flip (PoE1 and 2 did the latter).
So yeah. I do have a bit of an issue with someone in the games media space (especially at the company that steals the work of the rest of games media…) “be(ing) kind of a shit” to colleagues in a manner that just fuels the same kind of bullshit they constantly put up with on social media.
Whereas a “real” games reviewer learns to… not be a shit? I forget what game it was, but I remember Mortismal basically saying “The level scaling is kind of wonky. If you just do only the main story quests, you are going to have a bad time and you’ll need to really understand the combat systems to progress. But if you do too many side quests, you’ll be overpowered and just run right through everything” (… actually that sounds like PoE1 after the DLCs came out…). Rather than just making fun of other reviewers for not being able to handle “friction”.
Although I will say, in Grubb’s defense: That is also kind of the Giant Bomb style guide. It ignores that the OGs (Ryan, Jeff, Brad, Alex, etc) had fairly strong “games media” backgrounds by the time the site started and knew how to say something inflammatory to get a point across without angering the publishers to the point of losing ad revenue (… okay, Jeff wasn’t quite as good at the last part). But without those old hats to act as editors (and no, Dan doesn’t count), you get situations where “snark” is just shit stirring that feeds the people tormenting the rest of the industry.
Grubb has no ill will toward his colleagues. But there are plenty of them praising games that he and I found disappointing for that sanding down, so I understand frustration when there are reviews knocking down a game for delivering what we feel games “ought to be” doing. You get short snark because it fits better in a character limit. If you want more nuanced opinions of his, they come in podcast form, not written form.
Yeah… that is a real shit perspective. You are actively “frustrated” that people like things you don’t. That is a very big side effect of the content bubble we all liv ein.
And I say this as someone who has loved squad based tactics since the JA2 and Silent Storm days. I am WELL used to “okay, add about 30% to the metacritic score for anything in that genre” and the like.
Which gets back to what is really “the problem”. It is about building his brand by “lightly ribbing” his colleagues. His colleagues who are perpetually days away from layoffs and who are constantly attacked by the asmongolds of the world who are using the exact same arguments and are glad to say “See, this person gets it. Why can’t they?”.
Its about worker solidarity even amongst competition. It is why so many of his colleagues will make it a point to preface even the skeets with “I get that this probably came from on high but” or would have just removed the “snark” entirely and said something like
Well, yours is certainly one perspective that I don’t share. I’m sorry his post wasn’t polite enough for you, but I promise he is and will continue to be friends with all of these people afterward; it’s a small industry and only getting smaller.
While several reviews are knocking the game for things that he and I find not only to be non problems but in fact solutions, I found value in him sharing that perspective coupled with a negative review detailing the opposite, which is why I put it here.