It’s always been useful in figuring out if you need to lead or trail a target more in a shooter, but all these modern shooters have taken that bit out of the scoreboard.

Checking out The Finals and for the first few games, I thought it used projectiles for the guns because I hit more often shooting ahead of moving targets, only to find they are indeed hitscan and hit better when actually looking directly at the dude when nobody is lagging.

@[email protected]
link
fedilink
English
22d

Di you know that on windows, the resource monitor will show latency for all tcp connections?

oni
link
fedilink
English
1
edit-2
2d

wouldn’t be able to see only yours?

edit: sorry, i was thinking on an client-server arch where the server is not your pc

@[email protected]
link
fedilink
English
11d

It just lists active tcp connections and their stats including latency. But as someone said most games need in-server support for timing as they use udp

Elise
link
fedilink
English
12d

TCP isn’t used for low latency games

@[email protected]
link
fedilink
English
22d

Well - as udp is is stateless theres really no way to measure outside of special handling in the server code.

Create a post

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
  • 1 user online
  • 110 users / day
  • 389 users / week
  • 962 users / month
  • 3.1K users / 6 months
  • 1 subscriber
  • 4.6K Posts
  • 30.1K Comments
  • Modlog