It’s always been useful in figuring out if you need to lead or trail a target more in a shooter, but all these modern shooters have taken that bit out of the scoreboard.

Checking out The Finals and for the first few games, I thought it used projectiles for the guns because I hit more often shooting ahead of moving targets, only to find they are indeed hitscan and hit better when actually looking directly at the dude when nobody is lagging.

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And even if they show the ping it’s often a lie… Best example is Diablo 4 half a year back… In-game showed around 60ms when in reality it was like more than half a second +

Network tools showed always at least triple the amount the game tried to let you believe.

IMO publishers and devs are using shortcuts and trying to hide it…

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