So I’m re-doing some of my Do Not Press The Button (Or You’ll Delete The Multiverse) character models and I have this duck that is kind of inspired by the Companion Cube in Portal. I want to make it as appealing as possible so the players will attach to it and carry it around with them. Which looks better! I’m more partial to the neck tie (because I like wearing them) but what do you guys think?
(If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated STEAM )
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Why not both and add a few more. Make the game randomize which attire the duck has from a limited pool of costumes and force a change maybe as often as after every save/load/level.
Totally unnecessary but silly feature. If there is any mention of the duck in the environment/narration you can add jokes about ducks being indecisive.
Interesting idea I will try to explore it. Not sure how to randomize assets tho but probably there is a way : )