The gaming industry spent billions pursuing the idea that customers wanted realistic graphics. Did executives misread the market?
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Disagree, story is definitely more important than replayability for me.

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All the time i spent playing Dota, Starcraft, battlefield and smash melee says nope. But to even have replayability as a category is pretty pointless.

All other factors lead to replayability if you go by the order I suggested. Having a set story limits replayability, so that tracks for you.

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All the time i spent playing Dota, Starcraft, battlefield and smash melee says nope.

Sure, if your metric is hours of gameplay per dollar spent. But that’s no way to rate a video game if you ask me.

For instance I would rate The Talos Principle or Disco Elysium as much better games than, say, World of Warcraft, despite the fact that I played wow much more than the former two. But the story of those two games are just far more interesting and the games have left a much more impactful, lasting impression on me even though I don’t play them any more.

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