We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past “Act 3”. Also Rise of the Golden Idol seemed a little short to me
Are developers getting more efficient with generating content?
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GTA IV actually, not even counting the two huge DLCs, just the base game alone.
GTA in general has a long story. Which I honestly don’t mind. It means you get your money’s worth with the story alone. All the messing around is just secondary and an added bonus.
I was trying to think of one since I feel the opposite most of the time. This one did surprise me with the length. You think the end is approaching, but some more bullshit is ejected at Niko every time. The main quests takes a lot of detours (in a good way). There isn’t just one villain and you help/fight tons of different factions across the islands.