Those sure are character designs.
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I was actually really excited by the pre-rendered cut scene that wasn’t cel-shaded. I thought they were going to ditch the cartoony aesthetic and try moving the franchise in a different direction. But then it switched to in-game footage, and it looks indistinguishable from footage of any previous BL game. Something about the art direction just looks like it’s stuck in 2012, and not in a fun way.
I still like the cel shade. It’s engrained in the franchise at this point. I was more confused the opening cinematic wasn’t cel shaded.
Generally, I like cel shading. I think it’s maybe the issue I have is more related to artistic choices; a lot of the designs are very chunky and low-detail. It still looks very distinctly, unmistakably like Borderlands, but it doesn’t look like there’s been any significant improvement since BL1. If you told me this was a DLC pack for the original 2009 game, I’d probably believe it.
The newer visuals in the cinematic had me thinking that maybe Gearbox is trying to do a soft reboot after how poorly the movie was received.
I can see that. Maybe if I look at a side by side of 1 vs 4 I would see a difference but you’re right. It hasn’t changed enough to be noticable