All (action)games I know of don’t have real and proper surface collision detection, except some physics games. Just an example: If my Char hits something or someone the weapon goes straight through without any physical reaction, it just counts the damage I’ve done. Are there any games out there, in which physics are calculated correctly and taken into visual account?!
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here and here.
Plenty. It’s just that it’s not often used because it’s more computationally expensive.
Usually it’s just collision hulls for hitboxes instead of per-face collision. But even if your sword passes right through the enemy, it’s still doing collision detection to identify that it’s passing through the enemy. It’s just that animations are rarely complex enough to account for all the possible ways you could hit an enemy.