I agree. The reason was that it’s cheaper and easier and lets them have less people on the payroll. No more having to pay people to build/upgrade/maintain their in house engine. Now they just lease it from Epic. Ez savings. That’s why every fucking new game these days is the staggering pile of dogshit that is UE5 (noting that the reason for this is likely that devs just dont know how to use the engine properly, not necessarily that the engine itself sucks)
But the engine is shit. Threat Interactive on YouTube have done some awesome rendering analysis on UE5 games and engine features which I highly recommend to watch. But it’s the industry standard now in AAA space, sadly, for exactly the reason you mentioned.
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I agree. The reason was that it’s cheaper and easier and lets them have less people on the payroll. No more having to pay people to build/upgrade/maintain their in house engine. Now they just lease it from Epic. Ez savings. That’s why every fucking new game these days is the staggering pile of dogshit that is UE5 (noting that the reason for this is likely that devs just dont know how to use the engine properly, not necessarily that the engine itself sucks)
But the engine is shit. Threat Interactive on YouTube have done some awesome rendering analysis on UE5 games and engine features which I highly recommend to watch. But it’s the industry standard now in AAA space, sadly, for exactly the reason you mentioned.
And the games that are using it are not the games Epic built the engine for - they’re not Fortnite clones.