REDengine: Gone but not forgotten.
@[email protected]
link
fedilink
English
16
edit-2
5M

I agree. The reason was that it’s cheaper and easier and lets them have less people on the payroll. No more having to pay people to build/upgrade/maintain their in house engine. Now they just lease it from Epic. Ez savings. That’s why every fucking new game these days is the staggering pile of dogshit that is UE5 (noting that the reason for this is likely that devs just dont know how to use the engine properly, not necessarily that the engine itself sucks)

@[email protected]
link
fedilink
English
65M

But the engine is shit. Threat Interactive on YouTube have done some awesome rendering analysis on UE5 games and engine features which I highly recommend to watch. But it’s the industry standard now in AAA space, sadly, for exactly the reason you mentioned.

@[email protected]
link
fedilink
English
45M

And the games that are using it are not the games Epic built the engine for - they’re not Fortnite clones.

Create a post

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
  • 1 user online
  • 127 users / day
  • 429 users / week
  • 1.06K users / month
  • 3.31K users / 6 months
  • 1 subscriber
  • 5.45K Posts
  • 37.3K Comments
  • Modlog