Information originally from MinnMax’s Ben Hanson. There is an existing game used to describe this new game to Hanson as a point of reference, and all we know is that that game is not Hitman.
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Alright, can’t really get hyped without anything else to go on.
I was pretty fine with the way Last of Us 1 and 2 were handled, did a pretty good job at telling a story, without making it feeling like a linear corridor game. More freedom in a similar type of game would be nice, but generally it just seems to mean more downtime traveling between objectives occasionally interrupted by random encounters. If that is what they mean with more freedom, and not something else like character creation or branching storylines or whatever.
Reading the article, he refers to Elden Ring. I personally hate that kind of story telling though. I know a lot of people are absolutely lyrical about the game, but that’s probably more thanks to the gameplay. The story in that game is just being dripfed without much context and they are being intentionally vague about so many things. It’s more like a passive way of revealing little bits of the world without ever fully explaining anything.
There are certainly people that specifically like that kind of storytelling that puts the onus on the audience to do some digging. It’s why Malazan Book of the Fallen is popular, for example.
It didn’t do as much for me in Elden Ring, but I enjoyed it in Dark Souls 3 and it’s why Demon’s Souls has one of my favorite moments in gaming. Wouldn’t have worked with more explicit narrative.