cross-posted from: https://hackertalks.com/post/4670602
Introducing a vertical circular bus - A giant O of belts and lifters fully connected allowing for input / output anywhere along the bus.
Pros :
- Modular, you can build anywhere on the vertical bus stack
- Limits spaghetti by providing a clear and easy to access API for all players.
- Very fast to reach all parts of the factory since everything is very concentrated into a cube of productivity.
Cons :
- Satisfactory netcode doesn’t like SUPER dense areas, so it could become problematic for multiplayer.
- There is no priority mergers yet in Satisfactory, so if you want to prioritize a input to the bus you downgrade the belts/lifters feeding INTO the priority input, that way the belt will back up and the priority input will provide the bulk of the material.
Details/Photo Galleries:
- Vertical Bus Details https://hackertalks.com/post/4670602/5288896
- Demonstration of the Vertical Bus in a base: https://hackertalks.com/post/4670602/5288887
- Prototyping details https://hackertalks.com/post/4670602/5288866
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Okay… It’s all cosmetic and it doesn’t actually work.
but....
It 100% works! Don’t think of the clipping, just think of it as the logical progression of a splitter in the vertical direction.
I mean, I don’t even particularly think it looks bad, not with the riser sections actually being enclosed, but how on earth do you get that to connect?
Lifter floor holes! They provide a snap point that the lifer will connect to, hence quite compact 3 lifter stack.
I posted the blueprint in the satisfactory cross post above if you want to get your hands on it for experimentation