Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
GeForce now uses 20 gigs/hour at the highest quality, how are they not just sending the entire video to your screen, what more do they need to send??
Because game streaming introduces latency and instability, which can be a huge problem in something like a flight sim.
Much less of a problem when all inputs are processed locally, and only the textures and models are being streamed.
because it takes more data to generate the image than the image itself, especially in highly detailed and dense areas.
In fact, that’s core to the concept of an “image” at the most abstract level