At least that install size is light, right?
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GeForce now uses 20 gigs/hour at the highest quality, how are they not just sending the entire video to your screen, what more do they need to send??

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Because game streaming introduces latency and instability, which can be a huge problem in something like a flight sim.

Much less of a problem when all inputs are processed locally, and only the textures and models are being streamed.

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because it takes more data to generate the image than the image itself, especially in highly detailed and dense areas.

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In fact, that’s core to the concept of an “image” at the most abstract level

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