Skyrim lead designer Bruce Nesmith explains why Bethesda switching to Unreal may not be the upgrade fans think it would be.
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But arguing over whether or not you should use this engine or that engine, the engine is in service to the game. Is the game good? I don’t care what the engine is. The game’s good! Let’s play the game.

That’s the problem, the games aren’t good anymore!

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Yeah they can focus more time on making the game good, if they don’t have to focus their energy on a bad engine.

Cadeillac
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That engine terrifies me at this point. I’ll admit I don’t have any knowledge on the inner workings of a game engine, but it feels like it has to be held together with band-aids and gum

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That understates the importance of a studio having respect for the customers. Yes being a good game is the most important thing but if ES 6 released tomorrow on the same engine as they’ve been using, there would a community uproar.

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But why? As the lead designer in the article states, if the game is good who cares what engine they’re using. The creation engine isn’t holding Bethesda back. Just imagine if Starfield had released on Unreal instead of Creation engine? Would fewer loading screens and better facial animations have saved Starfield? I don’t think so. The engine was not the issue with Starfield, the piss poor game design was the issue. Unreal engine isn’t going to solve boring perks, boring quests and a bland world.

If TES6 comes out on creation engine 2 or 3 or whatever, and it’s the next big thing like Skyrim, nobody is going to give a shit that it’s the same engine. People might actually be angry if it’s not on the Creation engine because that would mean modding is going to take a huge hit. Every current Bethesda game modder would have to learn how to mod Unreal engine and I can near guarantee it’s going to be a lot harder than modding Creation engine.

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