Skyrim lead designer Bruce Nesmith explains why Bethesda switching to Unreal may not be the upgrade fans think it would be.
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Yeah they can focus more time on making the game good, if they don’t have to focus their energy on a bad engine.

Cadeillac
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That engine terrifies me at this point. I’ll admit I don’t have any knowledge on the inner workings of a game engine, but it feels like it has to be held together with band-aids and gum

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