3 big ones recently, this year was God of War Ragnarok, FF7 Rebirth and Jedi Survivor
Back when 3d games were new, tomb raider, prince of persia etc the traversal was the challenge, the gameplay.
Eventually they got watered down and simplified, now they are cleverly disguised choke points while the open world or boss ahead loads.
You’ll notice the squeezing between narrow walls to separate 2 areas or a simple climb against a flat wall just before a boss. I think Uncharted was the first to do this as they moved away from climbing and focused more on combat and puzzles.
There is no reason to actually have the characters climb anything if it’s not fun or there are better ways of traversal, GoW being the biggest offender here
Jedi Survivor embraces traversal more but still locks you out with invisible walls and floors that kill you
I think I might prefer the elevator loading screens from Elden Ring, at least you get to stretch out your fingers when waiting
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I think the only game you mentioned on that list which is actually open world might be Final Fantasy. None of the other games are open world.
Open world games are The Legend of Zelda: Breath of the Wild, The Witcher III: Wild Hunt, Conan Exiles, The Elder Scrolls V: Skyrim, Forza Horizon, Shadow of the Colossus, Eden Ring, Insomniac’s Spiderman.
Some of these have unique traversal mechanics, some of these use only generic kinds, such as walking.