Developer Sucker Punch is striving to make the open world of Ghost of Yotei less repetitive than Ghost of Tsushima.

Good stuff. I didn’t get far in Ghosts of Tsushima because the open world felt very samey, but if they work on that I could probably try the sequel.

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I’m always surprised Ubisoft gets so much flak when other developers are doing much the same thing.

That said, my main annoyance with Tsushima is: You’re not a hero. 99% of side quests end with the people you were helping ending up dead, and possibly some other nameless NPCs rescued. It just feels tragic.

It’s a perpetual issue where it’s easier to code in 20 more enemies than 2 or 3 more innocent, living people to have conversations with.

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Mostly because Ubisoft was the company to start this shitty trend, with everyone else being a trend chaser

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That doesn’t really explain why Ubisoft got shat on for it, while Ghost of Tsushima often got praised into oblivion. I constantly found myself thinking that it could’ve just as well been a Ubisoft game, just with less content.

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I think it’s mostly cause of the really good gameplay, rather than the open world.

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Would you say horizon forbidden west also follows this trend?

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