Steam :: Shadows of Doubt :: Devlog #41: 1.0 is now live!
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It's launch day detectives! Today marks our official transition out of early access and into, 1.0. I'm immensely pleased with what the team has put together over the last 8 years (!) Or so. You can view our 1.0 changelog here, which arrives as by far our biggest one yet. We can now also welcome console players to the fray on and PS5. What does this mean practically? We've finished making the content we wanted to include in the final game.
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I mean they have made it a bit more player friendly through the updates, theyve even added an auto-route that walks you to the place you set in your map. But you do have a point, though that’s what a lot of people love about the game, it’s just you, in a big city, grasping at straws and trying to figure things out any way you can

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I thought that was the entire point of this game, which is the primary reason I buy games like this and Elden Ring/Dark Souls/Dwarf Fortress/ETC: I am a fucking grown adult and don’t need to be spoon-fed shit to me in a video game that was built as a sandbox, just shut up and let me break the shit you created in there and if I need to find help, the entire fucking internet already made content about how to solve it before the game was even released

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