Ryan Ellis was the hero shooter's game director at Firewalk Studios
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battlefields a bit different. battlefield basically nowadays is that the game always launch in a terrible state, and fixes itself a year down the line. battlefield players will play the game regardless and maintains ~6000 user playerbase active

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I mean… where do you think the “this has a terrible launch” comes from?

If Influencers like a game, everyone looks past the massive performance and stability issues. If influencers don’t like a game, a single crash is enough to mark it as trash that should be ignored until a couple patches… which is a death sentence for a multiplayer game that requires a critical mass of players to be worth buying.

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