Ryan Ellis was the hero shooter's game director at Firewalk Studios
Altima NEO
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Its pretty tough when they release a game that took so long to develop, that was meant for an era of gaming when live service games were hot. Now that a lot of live service games are flopping due to over-saturation, I think even Sony saw it wasn’t worth the effort of trying to push the game further without either reworking it into something else, or just cutting their losses.

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Importantly they tried to enter the market with a $40 purchase price, when the existing competition is mostly free to play.

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