One Year Later, Larian Reflects On Baldur's Gate 3's Success, Future Plans, And Canceling DLC: "Ever Since, We've Felt Better" - IGN
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A year after the release of Baldur's Gate 3, Larian Studios shares its thoughts on success, canceling its DLC, and working on its next game.
JackbyDev
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47M

I’m just happy to see people finally admitting it wasn’t perfectly polished on launch. I felt like I was being gaslit.

AwkwardLookMonkeyPuppet
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There were some major bugs, but none of them completely ruined my gameplay. I guess some people did have their gameplay ruined, and that really sucks. Overall I absolutely loved the game, even with the bugs. It’s the best game I’ve ever played, and the only game I’ve played start to finish more than once. What’s really neat is that I was still discovering new things on my 3rd playthrough, and each time felt very different.

@[email protected]
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Right?! Watching it get worldwide acclaim was this strange experience, because Act 3 was nearly unplayable. Meanwhile, Acts 1 and 2 were such masterpieces that it’s hard to call the game anything other than amazing. Criticizism felt misplaced, but the widespread acclaim it received was toom

I am glad it is a much more polished, finished feeling game now, and we can look back at it as the standard games should be held to, moving forward, but I’ll still be disappointed in the way we failed to get what was initially planned.

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