Civilization 7 will debut a new 'Ages' system that should lead to a more curated gameplay experience each game. We spoke to Creative Director Ed Beach about how different it makes things.
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Crises will strike towards the end of each Age, and players can react to these in different ways. Make the most of the chaos, and you can find yourself with bonuses going into the next Age or shifting your entire civilization into something else entirely.

This reminds me of Sim City disasters, but with a potential reward depending on how you handle them, which seems more appealing. I don’t hate that idea. :)

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I would play Sim City for the sole purpose of destroying it with all the various disasters. Kind of fucked up now that I think about it.

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